Following in the wake of the newest trailer for Star Wars Episode VII, EA could not have picked a better time to release the first true trailer of Battlefront.
Before FarmVille and Candy Crush Saga were even things, there were the virtual arcades of yesteryear that stole many an hour of my (adolescent) youth. I’m sure there are many of you who know of domains whose names are long-forgotten, though evoked with such a reverence that not only 90s kids remember, but arguably all true gamers with a stable Internet connection: EBaum’s World, Kongregate, Newgrounds, and Armor Games, to name but a few. However, it is within Kongregate that our tale begins, like so many others of this millenium: you and a group of survivors must Rebuild society amid a zombie apocalypse.
If you couldn’t figure out already, we at Start 2 Continue are believers in constant improvement. Since our launch back in June of 2013, our little corner of the web has transformed already a handful of times. Heck, even now, our color palette is different from what it was yesterday (and we hope you like it--we’re actually kinda partial to the red-yellow-black scheme we got going on now).
Hi friends! What with Dragonball Xenoverse launching to critical success, as well as winning over the hearts of fans, it only seems right to feature it in a Screenshot Saturday. It's also been the only thing I've been playing for weeks, so it was an obvious choice.
Hello everyone! Saturday again already, quite honestly I have only recently learned of the Splendid Cam in Arma 3, and thought I would take it for a little bit of a joy ride. I have a good feeling this is the first in several more installations of Arma 3 screenshots.
In the wake of #GamerGate, I was honestly kind of torn. I had to think long and hard about whether or not I felt like I was contributing something worthwhile to the journalism side of the video game industry--and by worthwhile, I mean valuable. With a lot of the ethical questions arising within the industry as DLC, Early Access, and day-after-launch patches become more and more commonplace, upon reflection I felt that the way we talk about games might have to change.
Remember how I said I've had a hard time focusing on writing lately? I've figured, at the very least, I can try to take artsy screenshots of the games I've been playing in my spare time--that is, when I have it. In this Screenshot Saturday, we travel to the plague-ridden city of Dunwall.
If you're a Final Fantasy fanboy like me, you'll be pleased to know that Steam is having a Square Enix Publisher sale this weekend. From February 5th to the 9th, you can pick up anything from the Final Fantasy, Deus Ex, Tomb Raider, Hitman, and Thief series, among tons of other titles, up to 85% off on some of 'em!
As you can tell by the lack of posts, I've been struggling lately. To be honest, I've been so busy these past few months that I haven't had much time or energy to dedicate to writing: I'm in my last semester of university and preparing to move out to the Pacific Northwest; I got a new job at a pretty sweet student-run multimedia company; and I've been trying to keep my life in order amidst it all. But I'll admit, that's no excuse. And I feel ashamed that I haven't posted anything on here in so long.
A year and some change ago, I wrote with great enthusiasm about an upcoming Kickstarter project from Hinterland, a new independent video game developer with a star-studded roster. That video game is none other than The Long Dark, a post-apocalyptic survival game that has you making a stand against the frigid elements of the Canadian Northwest. Since its Early Access release on Steam this past September, I've finally had the chance to try my hand at eeking out a miserable existence. With the full release still being a ways off, I'm curious to see how the game progresses development, but so far so good.
On this week's episode of Steam's Midweek Madness, members of the PC gamer master race can pick up a copy of Shining Rock Software's colonial starvation simulator Banished for half the price. That's right: for one easy payment of $9.99, this doozy of a city builder can be yours to cherish (or cry to, depending on how competent you are at managing a society where people, not money, is the main resource).
When I heard that Creative Assembly was announcing a new Total War game earlier this past month, I wasn't sure what to expect. Maybe they were going to revisit Empire as that would've been the next logical step in revamping existing titles. However, I was pleasantly surprised when I saw that the late 4th century AD was going to be our next stop with Total War: Attila.
Around this time last year, Total War: Rome II stumbled out of the gate seemingly with its pants down. Despite our rather positive review, we felt that the game wasn't completed to the level we expected it to be: it was buggy, the AI was lackluster, and some advertised features were stripped from the game right before launch (I'm looking at you, defense deployment and political system). However, Creative Assembly has blessed us yet again with the game that should have been: Total War: Rome II - Emperor Edition.
It isn't uncommon that some of our beloved games of yesteryear get face-lifts. That said, it was only a matter of time before 343 Industries wanted to breathe new life back into Halo, and what a better time to do so before the upcoming Halo 5: Guardians?
With the popularity of our last ten Total War: Rome II quotes, in the spirit of Total War Week, as well as the immortal wisdom of the Classical sages of yesteryear, we figured it might be neat to revisit and regale you all with more witty quips that we've found.
Friends! Allow us to introduce to you the Flavor of the Week for this week--the very first Flavor of the Week, I might add--the Week of Total War! Throughout this week, you can expect a ton of content surrounding one of our community's favorite series, including reviews, previews, and some full-length pieces about the Total War franchise as well as about the people who created them.
Believe it or not, we're still kicking. As mentioned in an earlier post, we here have been going through a lot of structural changes and now have a firmer understanding of our vision for both the website as well as the community surrounding Start 2 Continue. In numerous discussions, we've reiterated that our main focus is not only to educate our readers on the video game industry at large, but also to bring together people from all walks of life, unified by our love for gaming. That said, October is going to be a big month for us and we want you to be a part of it.
My friends and I always talk about how awesome it'd be to play Hotline Miami, but within PAYDAY 2. After checking my apartment vigorously for bugs or wire-taps, it'd seem like OVERKILL and Dennaton Games had a similar idea, introducing a Hotline Miami-themed DLC pack to PAYDAY 2.
If there's one game that stands out as my favorite game of all time (and the game that started it all for me, mind you), it'd be Legend of Zelda: A Link to the Past. I don't know how much clearer I can be about that. Even today, two decades and some change later, ALttP has aged wonderfully, still captivating new and seasoned gamers alike. I would even venture to say that I didn't like playing Ocarina of Time nearly as much, if only because I preferred its predecessor's charm and art style. And let's be honest, 3D games back in the day weren't always the most pleasant to look at. However, it looks like I'm not alone in that assessment as some avid fans are trying to recreate OoT on PC with the timeless 2D aesthetic of ALttP.
I'm not going to lie: trying to play Sid Meier's: Alpha Centauri was kind of intimidating at first. It's hard to go back in time and try old games that you never had the chance to growing up, especially if you've gotten used to the mechanics of modern gaming. And though Alpha Centauri is an excellent game in its own right, I personally prefer the latest iterations of the Civilization franchise. Naturally, Beyond Earth will be a welcome compromise, appealing to hopefully both Alpha Centauri and CivV fanboys alike.