Anthony "Tony" Magestro--or known on the field of battle as Metzge--is an avid writer, gamer, and entrepreneur. When he's not writing, gaming, or entrepreneuring, he enjoys cooking, trippy movies, and trying to be awesome to varying degrees of success. Feel free to check out his LinkedIn page, especially if you need freelance help with content writing or digital marketing. Or just like to network, that's fine too.
What do you do with a regretful Whaler? That’s probably the question the developers of Dishonored asked when coming up with ideas for new story-driven DLC for their hit game. Without spoiling too much, the Empress of the Isles was assassinated at the beginning of Dishonored and Corvo Attano, Lord Protector of Her Majesty and the Royal Heir, was framed. But what about the trigger man, the guy who actually gone done it? In The Knife of Dunwall DLC, you play as Daud, fabled leader of the Whalers, an elite group of assassins, and one of eight people left with the Outsider’s mark much like Corvo.
Given how much effort that was put into crafting the universe of Dishonored and the rotting husk of Dunwall, it’s refreshing to see the developers provide a separate and conflicting perspective on the events of the base game. This DLC offers us insight as to what Daud was doing while Corvo was out visiting all of those who’ve wronged him.
Admittedly, I was surprised by his story, which was filled with confusion and, in some parts, remorse over his part in killing the Empress. However, a job’s a job and Daud was out to fulfill one final request by the Outsider himself: find a woman named Delilah. That said, the DLC also acts as a bridge between Corvo’s story and the story of Delilah branded The Brigmore Witches, another DLC set to come out next month.
Playing as Daud is pretty awesome, offering a different view on the events that transpired in Dishonored with a protagonist that actually speaks. As a different individual, you’re given a different set of skills and tools at your disposal. However, Daud isn’t as hardy as Corvo and can’t withstand all-out brawls as easily. As a master assassin, Daud is agile and as ruthless as he is intelligent, calling in assassins to even the odds or to provide a distraction so he can slip past. Either that or with the ability to jump thrice as high as the average man (after receiving the requisite blessings from the Outsider, naturally), he can pounce on his enemies with great skill and finesse, even putting the likes of Ezio and Altair to shame.
There are a few glitches here and there, namely how loading saved games might corrupt objectives. When I was attempting to set up Barrister Timsh to be victim of his own schemes (he’s the dick weasel who’s been claiming plague victim’s assets under a Regency eminent domain warrant and someone wants him to know what that feels like) and loaded an autosave right after I slipped the incriminating documents into his pocket, though I was unseen and in a completely different room, the game was convinced I had interfered with his arrest.
Another questionable glitch I had found was that overseers carrying music boxes are all but impervious from the front, including headshots with a pistol or Daud’s trusty wrist crossbow. The masks of the overseers might be bulletproof, however why aren’t the ones not carrying music boxes blessed with such invulnerable face protection?
Though combat remains as fun, exciting, and dynamic as the original game, I feel that the developers still have a bias towards the “non-chaotic” side of things, wanting you to not kill people when possible. Naturally, I tried to oblige this principle of my own free will (I like to be good when given the option, then replay as evil), however it’s rather difficult when you’re swarmed with overly-sensitive enemies. You get a guard to look at you the wrong way and two squads come to beat your face in. This makes it awfully hard to remain stealthy or to be less chaotic when the NPCs seem so willing to throw down.
Shortfalls aside, Daud’s brief chapter in the Dishonored saga is a welcome addition, providing some insight of events happening behind the scenes. Though a little short, offering only three extra missions, the attention to detail to story, gameplay, and revamping mechanics to suit Daud make me very curious as to how The Brigmore Witches will tie the loose ends to this epic series.