Anthony "Tony" Magestro--or known on the field of battle as Metzge--is an avid writer, gamer, and entrepreneur. When he's not writing, gaming, or entrepreneuring, he enjoys cooking, trippy movies, and trying to be awesome to varying degrees of success. Feel free to check out his LinkedIn page, especially if you need freelance help with content writing or digital marketing. Or just like to network, that's fine too.
I’m unsure whether or not to be scared or excited or a little bit of both. However, you know that technology is crazy when we’ve developed a program that designs video games all by itself. I’ll let you reread as I gather my survival supplies for the oncoming AI apocalypse.
Enter ANGELINA, a computer algorithm created by British developer Mike Cook who is determined to “push the limits of creativity in artificial intelligence.” Though ANGELINA has been hard at work for some time, she recently entered Ludum Dare, a development competition where participants make a game within a 24-hour time period. One of her fellow participants told New Scientist that her game “[had] better gameplay and graphics than several other entries.”
The game she entered in Ludum Dare was entitled To That Sect. According to an article by Animal: “She took the competition’s theme–You Only Get One–as a jumping off point, choosing her game’s setting, colors, and music based on the idea of ‘one’ and other related words.” ANGELINA, herself, has a pretty good description of what she’s created:
“This is a game about a disgruntled child. A Founder. The game only has one level, and the objective is to reach the exit. Along the way, you must avoid the Tomb as they kill you, and collect the Ship.
“I use some sound effects from FreeSound, like the sound of Ship. Using Google and a tool called Metaphor Magnet, I discovered that people feel charmed by Founder sometimes. So I chose a [sic] unnerving piece of music from Kevin Macleod’s Incompetech website to complement the game’s mod.
“Let me know what you think. In future [sic] I’ll put more levels into my games, and also make the mechanics more interesting.”
Though that first sentence makes me nervous, this is a pretty interesting concept having a program autonomously create video games. If you’d like to test out ANGELINA’s To That Sect, you can play it on the project’s official site. For more information on Cook’s research as well as ANGELINA’s other games, check out their blog.