Anthony "Tony" Magestro--or known on the field of battle as Metzge--is an avid writer, gamer, and entrepreneur. When he's not writing, gaming, or entrepreneuring, he enjoys cooking, trippy movies, and trying to be awesome to varying degrees of success. Feel free to check out his LinkedIn page, especially if you need freelance help with content writing or digital marketing. Or just like to network, that's fine too.
When I heard that Creative Assembly was announcing a new Total War game earlier this past month, I wasn’t sure what to expect. Maybe they were going to revisit Empire as that would’ve been the next logical step in revamping existing titles. However, I was pleasantly surprised when I saw that the late 4th century AD was going to be our next stop with Total War: Attila.
I’ll admit: at first glance, I wasn’t necessarily impressed. To the untrained eye, it just looks like a fancier reskinning of Rome II with some mud, ash, and fire. Quickly did I realize that there was actually a bit more to Attila than I gave it credit for. With a strong engine to work with, Creative Assembly seems to be further tweaking the formula, now adding new mechanics such as scorched earth that turns the strategic map into a smouldering ruin. After all, it is the end of days, at least for the Roman Empire and “civilization” as we know it. Might as well look the part, right?
In comparison to Rome II, you do have the option of playing as the Western Roman Empire, however it’s not nearly as solidified as you might remember. With political in-fighting and Attila and his horde at the gates, it will indeed be a challenge to hold the empire together.
With revamping of political, family tree, civic, and technological gameplay along with further improvements to the game’s graphics engine, hopefully Attila will be prepared to strike on the expected release date of February 2015.
In the meantime, try not to drool over this trailer:
So what about you? What do you think of the announcement? Are you excited for Total War: Attila? Let us know below!