Andy Schuette has been gaming ever since he could hold a SNES controller in his hands and has been loving every minute of it. He's the funniest guy he knows, and the least funny guy everyone else knows.
Knock knock. Who’s there? Jason. Jason wh— and you’re dead. At Camp Crystal Lake, one must remain ever vigilant of the evil that lurks in his iconic hockey mask. That’s right, Jason Voorhees is back and bringing his bloody vengeance to Camp Crystal Lake once again.
On the game’s Kickstarter page, Randy Greenback of Gun Media talks about his time working with Sean Cunningham, the director and producer of the original Friday the 13th movie, as well as the holder of the licensing rights. Greenback writes,
“Sean came to us in early 2015, but we quickly discovered these weren’t the normal business conversations you would have when you try to secure a license as important as Friday the 13th. It was totally different. It was a conversation built on mutual admiration and respect for what each had created.”
That’s pretty incredible for a team to not only be in talks with such a big player holding big name rights, but to have such a mutual respect be shown throughout the process. From what I’ve seen in their game trailer, the respect is deserved. Check out the trailer for yourself:
While securing the license for a big name franchise is awesome, you came here to read about video games, and that’s exactly what they are bringing us: a video game that lets you play as famed killer Jason Voorhees.
Let’s face it, most of the fun and excitement of playing games like Left 4 Dead and Evolve is being the evil creature that you would otherwise face. Friday the 13th: The Game takes that same adrenaline pumping fun and thrusts you into the role of one of the most famous slashers in horror movie history.
In this third-person asymmetrical multiplayer experience, Jason will take on up to seven campers that are trying desperately to survive the night. This doesn’t mean that it’s a camp-wide game of hide-and-seek though; counselors can fight back against Jason and kill him. It may be easier said than done but working together as a team and coming up with a creative way to finish him off will be oh so satisfying.
Personally, I found two of the features listed on the Kickstarter campaign to be especially exciting. First of which is the fear system. No technical details given out just yet, but it sounds like you need to keep your counselor calm, or risk losing your sanity in the middle of the night as Jason stalks you and your friends. The second especially impressive game feature is the ‘Movie Trailer’ system that compiles the best moments from your time at Camp Crystal Lake and builds a 1980’s style movie trailer for you to view and share with your friends.
After hearing about this project and seeing what they have already done and showed in the trailer, I was excited. Upon reading further into it and seeing the reason they are not pursuing the assistance of a publisher told me exactly what I needed to know about the game: the team is not messing around. They want to assure gamers that it will be the experience that Friday the 13th should be. In fact, in the publisher questioning section of the campaign Greenback writes,
“Fans of the ‘Friday the 13th’ film series know that when it comes to Jason Voorhees, violence, gore and nudity aren’t just concepts to consider – they’re necessities. Collectively, we wanted to make certain that this game delivers the same kind of fun, brutal scares and creative kills that the franchise is known for and didn’t want to risk having to tell our story with a “T” for Teen rating. We don’t want that. You don’t want that.”
That’s exactly what us gamers want to hear from a developer. Sure they might make an extra buck or two releasing the game through a major publisher, but this team wants to make a game for the gamers. They are doing everything they can to do the series justice, and make a game that will emulate the terrifying fun of watching Jason slash his way through camp.
This project is really picking up steam fast, after only one day on Kickstarter they raised over $200,000 in pledges. That kind of support only comes from presenting a quality project that demonstrates the passion of the developers. If this game delivers everything it’s promising to us, I would be shocked if it isn’t a huge hit in the 2016 holiday lineup.
End Date: Friday, November 13, 2015 (See what they did there?)
Fundraising Goal: $700,000