Ty the Tasmanian Tiger is a 3D platformer that was originally developed for the PlayStation 2, Xbox, and GameCube in 2002 by Krome Studios. It had two sequels in 2004 and 2005, before Ty disappeared from our game systems for 10 years.
In 2015, Krome Studios announced and released Ty the Tasmanian Tiger 4 on Steam. At the time of writing, it has a very positive response on Steam (although that doesn’t mean anything), and a Metacritic score of 70 based on 14 critics. They also teased that the first three games would be making their appearance on the platform in the future.
It is now the future, and Krome Studios has revealed that the original Ty the Tasmanian Tiger, that was released in 2002, is coming to Steam Early Access. Yes, a 2002 game is getting an Early Access remake.
Early Access allows developers to sell their unfinished games, typically cheaper than it will be upon release, in order to benefit from community input. Why does Ty the Tasmanian Tiger need community input, especially when what they’ve teased in the video above suggests it is simply a HD re-release?
Do you want Ty to be original orange, cool blue, or blood red? Should we spend time on 4k resolution, or focus on higher FPS? Shall we finish the game, or leave it on Early Access forever?
All Steam needs to do is clamp down on the rules of Early Access. If the developer is simply looking for QA testers, they should be turned away. If they want to make money during development, they should be turned away. If they actually want to work with the community to develop a game that the players enjoy, they should be welcomed with open arms, but monitored by Steam.
When I say monitored, I don’t mean Big Brother style. All Steam needs to do is keep in contact with the developers, ensure they keep up with regular updates/communication, and remove any game that has clearly been abandoned.
But how can a game that’s existed longer than most children be considered “Early Access.” Isn’t Ty then technically 14 years late to the PC party? Sadly, this is just the tip of the iceberg – one that threatens harming indie developers, players, and the gaming industry as a whole.