To better track our progress as well as chronicle our evolution, we’ve decided to keep a changelog so that we can come back and look at where we’ve come from and plan out where we’re going. Since we talk so frequently about games and their development, we figured we ought to mimic the process, keeping records like patch notes to keep you informed as well as provide reflection on what’s worked and what didn’t.
We’ve been around since June 1st, 2013 and we’ve come a long way. With that being said, let’s take a trip down memory lane.
Start 2 Continue Timeline
CURRENT – June 6th, 2017 (v. 3.1) – Start 2 Continue shifts from being a news site to a gaming lifestyle site focused around Magestro’s experiences. As he’s the only writer and to compromise with the lack of time due to his new job, the site is now an outlet to talk about the things he enjoys the most and managed to bring in the most traffic: mods, recommendations, discussions on lore and game development, gamification, and other features. Though everything will be gaming related, the topics are meant to reach a wider audience of people while still building an effective niche outside of “general gaming news.” It’ll also allow him to build a unique brand instead of trying to come up with how Start 2 Continue can fit in existing markets.
April 5th, 2017 (v. 3.0) – Layout is updated again with a more modern feel along with many more editing options. Color scheme shifts from red to gold and the old logo is scrapped. By now, Start 2 Continue has managed to side step traditional video game journalism in favor of becoming a site that talks about “meta concepts” — that is, how we make, play, and talk about games. In other words, the site is able to talk about other video game news sites but it’d be out of place for the mainstream video game news sites to then talk about Start 2 Continue. Also, the decision to have a changelog was made and implemented.
September 9th, 2016 (v. 2.02) – Magestro writes a follow-up article titled “Our Solution to the Game Review Problem,” further entrenching himself away from traditional game reviews in favor of personal reactions.
June 2016 – Magestro gets hired as a ghostwriter for a California-based logistics company for their blog and corporate magazine. Start 2 Continue writing production wanes as he’s the only collaborator left.
April 23rd, 2016 (v. 2.02) – Magestro writes opinion article entitled “6 Reasons Why I Hate Video Game Reviews,” marking a shift in focus away from games as products and more on them as experiences. The site doubles down on its success with articles surrounding lore, storytelling, and mods.
January 2016 (v. 2.01) – Most collaborators leave citing various reasons, namely school and other work commitments; Jamass leaves, letting Magestro be the sole founder left.
October 1st, 2015 (v. 2.0) – Moved website from Squarespace to Bluehost, importing site to a WordPress platform. A focus on independent game development, industry ethics, and technology starts emerging in addition to feature articles on lore and game quotes. We’re at our highest point with seven people collaborating on the site.
January 11th, 2015 (v. 1.05) – Color scheme goes back to red because coming up with colors is apparently difficult.
December 16th, 2014 (v. 1.04) – Color scheme shifts to blue, white, and orange; logo is improved, though more complex. Site begins focusing more and independent game developers and moving away from mainstream news.
February 16th, 2014 (v. 1.03) – Color scheme shifts back to blue; new logo and byline “For Gamers. By Gamers.”
October 31st, 2013 (v. 1.02) – Color scheme shifts back to red with new layout.
August 13th, 2013 (v. 1.01) – Color scheme shifts from red to blue; Colley leaves.
June 1st, 2013 (v. 1.0) – Start 2 Continue launches.
May 15th, 2013 (v. 0.5) – Tanner Colley, Anthony Jamass, and Anthony Magestro come up with plans for a website called Start 2 Continue. They buy a domain through Squarespace and prepare content that caters to gamers, namely news, reviews, and other featured articles.